package lar.game.msgParser;


public class Strings 
{

	public static final String DELIMITER="\0";
		
	public static final String FINALIZER="\u0001";
	
	public static final String SAVE_VERSION="SAVE_VERSION"; //MainProgram.VERSION
	
	public static final String SAVE_TERRAINSTEAM="SAVE_TERRAINSTEAM"; //terrain data information
	
	public static final String SAVE_SKYTYPE="SAVE_SKYTYPE"; //id of sky (not resource id)
	
	public static final String SAVE_ROUNDNO="SAVE_ROUNDNO"; //round number, starting at 0
	
	public static final String SAVE_PLAYERDATA="SAVE_PLAYERDATA"; //playersOrdered (names, colors, money, inventories, current weapon, AI/human, roundstats, totalstats)
	
	public static final String SAVE_TERRAINTYPE="SAVE_TERRAINTYPE"; //id of ground type
	
	public static final String SAVE_PLAYERQUEUE="SAVE_PLAYERQUEUE"; //players array
	
	public static final String SAVE_GAMESTATE="SAVE_GAMESTATE"; //fire-stage or post-round
	
	public static final String SAVE_TANKDATA="SAVE_TANKDATA"; //tanks (owners, angles, forces, powers, position)
	
	public static final String SAVE_NUMROUNDS="SAVE_NUMROUNDS";
	
}
